
Designing the frontend of a gno.land game.
This case shows the design for the frontend of Bubble Rumble, Jae Kwon’s game on gno.land: the interface, the visual system and the motion. It runs on a mock chain, so no real money is involved.

The showreel.
Fifty-five seconds, with sound.
The interface, in use.
A minute through the interface, with sound.
Screens.
From a bubble’s page to the closing card.










On a phone.
The same app on a phone.





